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Potions, Spells And Runes 17-Nov-2009
#1
Posted 17 November 2009 - 02:47 PM
We’ve taken a careful look at the extreme Herblore potions we released a few weeks ago and have now reintroduced them to safe PvP minigames – that includes Castle Wars, Soul Wars, safe Clan Wars, TzHaar Fight Pit, and the Duel Arena (but not ‘no-potion’ fights or Tournaments).
As part of this, we’ve slightly changed the way in which the extreme magic potion works – it now provides a visible Magic stat boost of 7, which decreases over time as with other stat-boosting potions. The normal magic potion’s level boost has been increased to +5. We have, however, also made a change to the Magic skill itself, so that if your Magic level is boosted by any means, you will inflict +3% magic damage per boosted level. This is on top of the +10% magic damage you inflict when wielding certain staves.
Part of the reason for these changes is that we’ve added four new high-level elemental battle spells to the standard spellbook. The Wind Surge (level 81), Water Surge (level 85), Earth Surge (level 90) and Fire Surge (level 95) spells each require one blood and one death rune, and some air runes (and some water, earth or fire runes for those respective elemental spells).
The max hit of Fire Surge is:
28 without boosts
30 with a magic damage-boosting staff
33 with extreme magic/overload
37 with both extreme magic/overload and a magic damage-boosting staff
With those updates, you’re going to need some more runes, so, to top it all off, Runecrafting also gets a tweak. As of today, crafting multiple runes out of one essence has changed for the better. Before, you would only gain the ability to craft an extra rune at specific Runecrafting levels (e.g. 2 air runes at level 11, 3 air runes at level 22, 4 at level 33, and so on). Now, there is a ‘chance’ of getting an extra rune on ‘some’ of your essences if you are between those set levels, with that chance increasing as your level increases (e.g. at Runecrafting levels 12-21, you will gain 2 or 3 air runes per essence). If you want to imagine it visually, what used to be a step graph has been smoothed out into a curve. This is explained in a little more detail in the Game Guide, but the bottom line is that you’ll receive more runes for your hard work.
Mod Chris L (potions/Magic), Mod Rathe (new spells) and Mod Nancy (Runecrafting)
RuneScape Content Developers
In other news...
Your run mode setting is now stored between logins.
You can now take Ava's Attractor and Accumulator to Lanthus and you will be able to retrieve dropped ammo while in Castle Wars. There's also a toggle option on both items to allow you to stop receiving junk.
The pharaoh's sceptre now displays its remaining charges in the name of the item.
The Summoning skillcape now has a boost option to match other skillcapes.
Cannons will no longer waste cannonballs on NPCs in the process of dying. You can now also top up the ammo when it's already firing and there’s an auto-setup feature.
Bones to Peaches and Bones to Bananas can now be used to convert any bones up to and including big bones.
As part of this, we’ve slightly changed the way in which the extreme magic potion works – it now provides a visible Magic stat boost of 7, which decreases over time as with other stat-boosting potions. The normal magic potion’s level boost has been increased to +5. We have, however, also made a change to the Magic skill itself, so that if your Magic level is boosted by any means, you will inflict +3% magic damage per boosted level. This is on top of the +10% magic damage you inflict when wielding certain staves.
Part of the reason for these changes is that we’ve added four new high-level elemental battle spells to the standard spellbook. The Wind Surge (level 81), Water Surge (level 85), Earth Surge (level 90) and Fire Surge (level 95) spells each require one blood and one death rune, and some air runes (and some water, earth or fire runes for those respective elemental spells).
The max hit of Fire Surge is:
28 without boosts
30 with a magic damage-boosting staff
33 with extreme magic/overload
37 with both extreme magic/overload and a magic damage-boosting staff
With those updates, you’re going to need some more runes, so, to top it all off, Runecrafting also gets a tweak. As of today, crafting multiple runes out of one essence has changed for the better. Before, you would only gain the ability to craft an extra rune at specific Runecrafting levels (e.g. 2 air runes at level 11, 3 air runes at level 22, 4 at level 33, and so on). Now, there is a ‘chance’ of getting an extra rune on ‘some’ of your essences if you are between those set levels, with that chance increasing as your level increases (e.g. at Runecrafting levels 12-21, you will gain 2 or 3 air runes per essence). If you want to imagine it visually, what used to be a step graph has been smoothed out into a curve. This is explained in a little more detail in the Game Guide, but the bottom line is that you’ll receive more runes for your hard work.
Mod Chris L (potions/Magic), Mod Rathe (new spells) and Mod Nancy (Runecrafting)
RuneScape Content Developers
In other news...
Your run mode setting is now stored between logins.
You can now take Ava's Attractor and Accumulator to Lanthus and you will be able to retrieve dropped ammo while in Castle Wars. There's also a toggle option on both items to allow you to stop receiving junk.
The pharaoh's sceptre now displays its remaining charges in the name of the item.
The Summoning skillcape now has a boost option to match other skillcapes.
Cannons will no longer waste cannonballs on NPCs in the process of dying. You can now also top up the ammo when it's already firing and there’s an auto-setup feature.
Bones to Peaches and Bones to Bananas can now be used to convert any bones up to and including big bones.
#2
Posted 17 November 2009 - 02:50 PM
Bones to peaches up to big bones will be nice for god wars.
Should you barrage at rock lobs with a magic potion? Is it worth it?
Should you barrage at rock lobs with a magic potion? Is it worth it?
#6
Posted 17 November 2009 - 03:51 PM
Sounds good..evening magic up a bit, also they did exactly what I wanted with the Herblore potions which is great! 
As usual in Other News is pretty significant too, especially the Bones to Peaches spell and Castle Wars. I thought summoning already had a boost option lol. The running thing isn't important, but makes things easier.
As usual in Other News is pretty significant too, especially the Bones to Peaches spell and Castle Wars. I thought summoning already had a boost option lol. The running thing isn't important, but makes things easier.
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#7
Posted 17 November 2009 - 04:10 PM
People will probably hate on me for this one, but I wish they'd change rc back. Nature runes are going to crash soo hard. Plus the 91 rcers are gonna be pretty p&$@!ed off...
Dunno what to think about the runecrafting aspect, but the mage one is a positive
Dunno what to think about the runecrafting aspect, but the mage one is a positive
[ Downfall | Former Draynor.net Moderator | Esteemed Member ]

[ Former Skillers Empire Council | 1870+ total | 99 Agility | 99 Woodcutting | 99 Mining ]

[ Former Skillers Empire Council | 1870+ total | 99 Agility | 99 Woodcutting | 99 Mining ]
#8
Posted 17 November 2009 - 04:50 PM
Downfall, on 17 November 2009 - 11:10 PM, said:
People will probably hate on me for this one, but I wish they'd change rc back. Nature runes are going to crash soo hard. Plus the 91 rcers are gonna be pretty p&$@!ed off...
Dunno what to think about the runecrafting aspect, but the mage one is a positive
Dunno what to think about the runecrafting aspect, but the mage one is a positive
I second this. 91 RCers must be really mad.
At last mage is given some power. Yet again it's only for members.. I think there should be a quest for non-members that gave a staff which give 1-3% bonus damage for magical attacks. I know the corrups whateva's staff gives 10%+ but this should be added IMO.
Currently Playing: Dofus Server: Rosal Status: P2P
Characters:
Moneyfather:
Class: Osamodas Level: 30 Profession(s): Jeweler(25) | N/A | N/A
Dialectic-Chaos:
Class: Cra Level: 53 Profession(s): Alchemist(22) | N/A | N/A
Doom-Stein:
Class: Sram Level: 33 Profession(s): Tailor(8) | N/A | N/A
Der-Meister:
Class: Ecaflip Level: 43 Profession(s): Farmer(75) | Baker(71) | Miner(6)
Characters:
Moneyfather:
Class: Osamodas Level: 30 Profession(s): Jeweler(25) | N/A | N/A
Dialectic-Chaos:
Class: Cra Level: 53 Profession(s): Alchemist(22) | N/A | N/A
Doom-Stein:
Class: Sram Level: 33 Profession(s): Tailor(8) | N/A | N/A
Der-Meister:
Class: Ecaflip Level: 43 Profession(s): Farmer(75) | Baker(71) | Miner(6)
#10
Posted 17 November 2009 - 09:19 PM
I was a little bored so I decided on doing a few nature runes- 30 to be exact. I am 72 rc and am using three pouches.

The blue line shows how many runes I crafted that run and the red represents some crazy average from one to the next. It is pretty steady until the end where I got a little lucky and got a few big crafts. The green line shows the average of all the runes. I made on average 58 nature runes a run. Normal with three pouches I made 43 natures a rune.
I must say, I am really liking this update. I make 15 extra natures a run.
E: I wasn't counting the runs when I had to fix my pouches.**

The blue line shows how many runes I crafted that run and the red represents some crazy average from one to the next. It is pretty steady until the end where I got a little lucky and got a few big crafts. The green line shows the average of all the runes. I made on average 58 nature runes a run. Normal with three pouches I made 43 natures a rune.
I must say, I am really liking this update. I make 15 extra natures a run.
E: I wasn't counting the runs when I had to fix my pouches.**
Spoiler
#11
Posted 17 November 2009 - 11:01 PM
Hm, well this is kinda annoying considering that I'm currently going for 91 Runecrafting. Hopefully the prices of Natures don't crash too much, although I've heard that 91+ Runecrafters can now craft 3x nats. Any confirmation on this?
Cpt Goodvibe ( Level 112 P2P Combat • Maxed Quest Points )PM Me | Profile | Highscores | My Achievement Topic
#13
Posted 18 November 2009 - 01:43 AM
Tay, on 17 November 2009 - 11:01 PM, said:
Hm, well this is kinda annoying considering that I'm currently going for 91 Runecrafting. Hopefully the prices of Natures don't crash too much, although I've heard that 91+ Runecrafters can now craft 3x nats. Any confirmation on this?
The thing about 91+ Runecrafters crafting 3x is a rumor. They still only make x2.
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