So imagine this
Inferno Armour
This requires at least 80 defence to wear and 80 attack for the weapons. The armour is on fire, so it's very defensive. When the monster/ PvP Opponent attacks you, they get a recoil from touching your flames! This deals at least 40% damage back to themselves, but of course the flames do get burned out and turn into burnt armour
Burnt Armour
This has the same defence bonus's but requires 75 defence and attack and doesn't have a recoil. To make it Inferno armour again you must have a fire making level of at least 90 or get struck with fire surge. Getting struck has a 10% chance of turning your armour back into inferno armour. The inferno armour can burn out by:
-After a total usage of 5 hours
-You getting hit by any water spells, the better the water spell the better the chance of it being turned into burnt armour
After request, here is a stat table! (Attack Bonus)
----------|Med Helm|
Stab------|---5---|
Slash-----|
Crush-----|
Magic-----|
Range-----|
Summioning|
Prayer
Strength
Hm, yeah. Hope you liked my 1st thread, please reply!

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