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Inflation / Price Manipulators Any ideas how to stop it?

#1 User is offline   ald Icon

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Posted 04 February 2010 - 07:48 PM

Was talking to a friend about rcing. I think we should now get triple nat chance at 91+. Doing this would make nats go down and ess go up (but back down after a few weeks) but your making more nats so would even out and possibly give you more money. Would also make magic cheaper. The new chance of double bloods and deaths are going to make deaths drop. I think it is a good idea because I don't think any spell should be over 1k each. (I paid almost 3k each for 10k barrages, thats ridiculous) But to make up for the loss in rcing you make more runes so shouldn't hurt that skill. And not even 8k people have 91 rc so not like anyone can have chance for trip nat. This would decrease the magic skill a lot. :-)

There could be floors and ceilings put on runes so they can only get so low or hi. This has been done before with bloods and deaths. They both couldn't go above 305 each.

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In the Andrew Q&A today he posted this,

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Joshposh70 asks:
do you have any plans to remove merchanting clans.
as no one but the clan makers themselves get money while everyone else has
to pay like 300% more for an item only to lose 500k on it after they "dump"

Answer:
I don't like it either. The difficulty however is precisely defining what is and isn't ok. There is likely to be grey areas, and we don't want a rule we can't enforce or make it very clear what is and isn't ok. What I'm considering at the moment is possible instead of outlawing merchanting clans, instead just outlawing spam advertising clans over and over in the public chat. Which might solves most the problem, and is much more obvious what you can and can't do. What do you think? Would this help? Or would this also prohibit things you think you should be allowed, and seem overly draconian?

He wants to outlaw spam advertising clans in public chat. This could help but why not just start banning all the auto talkers too.

I was also thinking of a way to help inflation would be to make the ge update less. Maybe once a week so you can't make as much money buying out items. Before the ge items stayed the same price for weeks and weeks. I know the upper class would say this is not fair because the ge already updates to slow to keep up with street, but if jagex made phats 1b in the ge would they even sell then or magically become 2b street? Also we could put a limit on how much you can sell per 4 hours like we have on buying.


Anyone have any ideas on how inflation and merchanting/price manipulators clans can be destroyed?
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Posted 04 February 2010 - 11:04 PM

I can't think if any plausible ways to get rid of merchanting clans, as Andrew said it would be tough to specify what isn't allowed.

The triple nats wouldn't have too much of an impact on me, although there was a rumour going around when the extra rune update started that said it's possible to triple nats, and nearly all hell broke loose from high-leveled RuneCrafters.
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Posted 05 February 2010 - 12:31 PM

Trip nats wouldn't be to fix inflation but to give your more money at 91+ again since people at 44 can make double nats now. Rc is going to become a buyable and not a money maker soon if something doesn't get changed.
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Posted 15 February 2010 - 07:36 PM

For the record, I have no problem with the runecrafting update. In the recent Q and A it was stated at level 44 you would only receive 1 or 2 extra nature runes a trip. The percent chance jumps from 50% to 100%(roughly) between 90 and 91. Now as far as triple natures, the percent chance would be so low that I don't see a point in adding it in. Runecrafting double nature runes(even at my slow speeds) will still earn me 850k+ an hour, the way it has been through all the updates. I feel the curve is a lot better then having the huge stairstep. Also now that they added the chance for double blood/law/death runes(Which probably go up to 30%+, nature runes won't be quite as crowded I bet)

Now that that is sorted out :-P the cause of inflation is the PvP worlds. Although 76king is near eliminated, pvp still brings in pure hard cash. Thankfully Jagex is going to start taking measures, even though most of the inflation has appeared to have stopped.

As far as merchanting clans, I have no real problem with them, the items they buy go back down in the end. Perhaps Jagex could add something into the game when a player joins a clan chat to warn them that most merch clans are scams.

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Posted 15 February 2010 - 11:34 PM

First and foremost, getting the message around is vital. Jagex needs to tell people in a news update of some form the nature of such merchanting clans, in order to dissuade people from joining them. Then, Jagex needs to tell people that there will be a rule against clans who participate in price manipulation in an unscrupulous manner, that will have severe consequences (it doesn't matter that it would be bloody difficult to enforce, as it is hard to catch people) if a person is caught.

If someone did these sorts of activities on the stock market, they'd be gaoled. Pump-and-dump scams are illegal.
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