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99 Special Effects

#1 User is offline   LynXx Icon

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Posted 27 August 2009 - 04:24 PM

The other thread got closed because i posted the QFC instead of the thread

So here it goes :

"I think having 99 in a skill just for the cape is somewhat pointless, there should be a special effect for every skillcape. (You need to be wearing the cape so that the special effects can work)

Some effects im thinking about.

Attack - ability to dual wield scimitars, when wielding 2 scimitars you will have the str bonus of one sword plus half of the strenght bonus of the another and same attack speed. (they must be the same kind)

Strength - ability to use a 2h (bronze-dragon)with a shield (like vana*ka)

Ranged - when using the skillcape emote, the arrow that lands on the floor would have the same effect as the dragon 2h special (could only be used once a minute so it couldnt be overpower), would have effect on any npc (or players in pvp) in a 3x3 square, you will get damaged from 1-5 , and the others will be damaged by a mininum of 5 damage and a max of 20

Prayer - ability to restore everyone's prayer (in a 3x3 square area) by 5 when using emote (can't be used in gwd, bosses, wilderness ,minigames and pvp worlds)(It doesn't restore the user's prayer)

Magic - ability to use twice the runes used in a spell(combat) (for example, 8 air, 10 fire and 2 death in fire blast ) to increase accuracy and damage by 2. (can't be used with ancient magicks, would be too overpower, i guess)

Hitpoints - 3x more restore rate, stacks with regen bracelet and prayer, giving up to 5x faster regeneration

Herblore - ability to create (4) potions instead of the usual (3)

Thieving - 50% less chance to get caught while pickpocketing and deactivating traps.

Fletching - ability to fletch using a sword.

Mining - ability to use explosives on rocks to take up to 3 ores. (suggested by a friend)

Fishing - ability to use fishing explosives to take up to 4 fish (suggested by a friend)

Farming - Ability to have an alotment/herb patch in your house ! (You can only pick one , and must pay 100k to change to another patch

Crafting - 30% chance to get 1 more gem when cutting (doesn't work with dragonstone or onyx)

Construction - Enables the players to reorganize their house without having to "destroy" the rooms, less payment to butlers.

Agility - ability to run a bit faster with slower energy drain rate.

Summoning - Points go down really slow. (about 1 a minute)

Firemaking - when using emote, it burns 2-5 logs in your inventory instantly

Rune Crafting - When using the emote, it creates all the runes present in the emote. (can only be used once every 2 minutes and half)

Cooking - Never burn when wearing skillcape

Smithing - 80 % chance of smelting iron and you now only need 1 bar less for any item that requires 3 or more bars (4 bars for rune platebody instead of 5)

Defense - After using emote, prevents damage for 20 seconds, has a 4 minute cooldown.

Woodcutting - Has 60% percent change of cutting 2 logs at once



Players Ideas:


Fishing:

10% change to catch 2 Sharks, Sea Turtle or Manta Ray at 1 time.

20% change to catch 2 Karambwan or Monkfish at 1 time.

30% change to catch 2 Swordfish, Bass or Lobster at 1 time.

40% change to catch 2 Tuna, Salmon, Pike or Cod at 1 time.

50% change to catch 2 Trout, (Casket), Mackerel, Anchovies, Herring, Sardine or Shrimps at 1 time.

It DOESN'T work at barbarian fishing. "

#2 User is offline   SimplyDerek Icon

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Posted 27 August 2009 - 04:51 PM

With some tweaking a lot of these wouldnt be bad ideas to add to the game. Whether or not they do is a different story. I too have had an idea when wearing a skill cape it gave you a special ability in that selected skill and what not. Good idea id think.

Combat
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#3 User is offline   ald Icon

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Posted 27 August 2009 - 08:06 PM

Good idea, I think you should have an advantage for a 99 more than a cape. Not sure I agree with all your ideas but sure most would work out good.
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#4 User is offline   Yspffff Icon

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Posted 28 August 2009 - 12:06 AM

Overall, a very good idea to have these bonuses. Most of the bonuses themselves are also really good. Well done.
<<<Thanks Dpower :-)
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#5 User is offline   AlchemyHawk Icon

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Posted 28 August 2009 - 07:56 AM

It looks good but I do see one problem, some of them are a lot better than others. There is a big gap on how helpful they are.


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#6 User is offline   TheFATE Icon

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Posted 28 August 2009 - 05:06 PM

Lol I was thinking exactly what Alchemy said. Anyway I think this would be awesome as long as they weren't over-powered. I love the agility idea, I always thought I should be able to run like Usain Bolt :happy:
It should make you shake and sweat
nightmare you, strand you in a desert
of irrevocable desolation, the
consequences seared into the vein, no matter
what adrenaline feeds the muscle its courage, no matter
what god shines down on you, no matter
what crackling pain and anger you carry in your fists,
my friend
it should break your heart to kill.

#7 User is offline   Graahk Plus Icon

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Posted 17 September 2009 - 08:07 PM

Great ideasm but the Agility special effect probably won't ever be implemented as it's completely unfair to others if you're able to run faster.

Anyways, you seem to have missed Hunter, so I'd thought I would give my suggestion.

Spec effect: Increased chance of success on all traps, and an effect similar to smoking your traps but more useful.

#8 User is offline   Dazic Icon

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Posted 24 September 2009 - 06:53 PM

the spec sounds really cool for ranged cape :D
personally i think it should go alittle more like when your fire the arrows it comes down hits a 15'sh but stuns the enemy for 15 sec :)
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#9 User is offline   rs gar clan Icon

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Posted 28 September 2009 - 08:30 PM

I think that these could be really good if changed a little bit but good beginning of an idea

#10 User is offline   The Gladiatorz Icon

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Posted 11 October 2009 - 08:09 PM

They could use a little work, but I agree that they need to add more benifits for 99 in stats.

#11 User is offline   Air Wales Icon

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Posted 14 October 2009 - 08:37 AM

2-5 logs for my Firemaking emote?! Awsome! Good ideas there, I personally agree on the fact that the current skillcape effects are a little outdatedf. Skillcapes were released about 3 years ago from this month on and since then alot has happened..
"Anyone who has never made a mistake has never tried anything new" ~Albert Einstein

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#12 User is offline   Knightz Den Icon

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Posted 19 October 2009 - 05:45 AM

Great idea! Maybe make some of them more realistic *cough* ranged *cough*emote*cough* but overall a good 7/10!
The Person that said nothing is impossible, never tried to slam a revolving door.








#13 User is offline   joeym4692 Icon

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Posted 20 October 2009 - 03:20 PM

yes overall good,
the idea would be amazing, if all of them were even and some wernt over powered compared to others

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#14 User is offline   cococrisp32 Icon

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Posted 24 October 2009 - 10:38 PM

great idea but some of the bonuses would be useless for example if i had 99 firemaking i dont see why u would want to burn more logs but wonderful thought and effort needs a bit of tweaking to the bonuses
4.5/5
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#15 User is offline   Ami Kurt Icon

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Posted 26 October 2009 - 05:30 AM

I totally agree with all you Suggestions, but I do not understand some, like Mining.
What are explosives ?


#16 User is offline   ROAR IM MEAN Icon

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Posted 01 November 2009 - 06:53 PM

Pretty good ideas. I really like the thought of wielding two scimitars. :cool:
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#17 User is offline   Tay Icon

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Posted 02 November 2009 - 07:34 AM

When I first read through this my initial thought was one of hesitation. But the more I think about it, the better this actually sounds. Considering you only really receive a cape for mastering a skill, I think having these additional bonuses would be great reward. The toughest part is though, making sure that none of the effects are overpowered.

Cool concept though. I'd love to see you build on it a little more. :happy:
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#18 User is offline   Leeematty Icon

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Posted 06 December 2009 - 07:16 PM

Great idea's dude!
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