Trouble BrewingMini-Game Guide
written by Blyaunte
Trouble Brewing is a safe, team-based, non-combat, multi-player mini-game. The object of the game is to brew the most rum within the designated time limit (20 minutes). Players compete to gather the necessary ingredients and materials used to make the rum while, at the same time, trying to prevent the opposing team from doing so.
At the end of each game, players are rewarded with experience in various skills: cooking, crafting and firemaking -- and earn pirate currency known as Pieces of Eight (commonly known as "POE"), with which they can buy Naval costumes and related pirate items.
This is a "safe mini-game" which means that you cannot die while playing it.
There is always an on-going game on World 104, which is the designated Theme World for this mini-game. However, you can play the game with as few as six (6) players (3 per side) on any non-PVP Members world of your choosing.
1. Completion of the Cabin Fever Quest
2. Level 40 Cooking
Since you cannot carry anything in your inventory during/prior to game play, it is best to simply wear what is listed below, if you want to, and leave everything else at the bank.
This is a non-combat game – so wearing armour is redundant, and wearing as little as possible is the best idea. You need no armour and, since you need to run all the time, you need to dress as lightly as possible.
The listed clothing and equipment are recommendations only – you do not need ANY gear to play the game, as basic equipment is provided in game. Recommended clothing and equipment are as follows:
Agile Top: Earned by completing 250 perfect laps of the advanced Barbarian Outpost agility course. Requires 35 Hitpoints, and 35 Defence to wear. You need 90 Agility to earn these.
Agile Legs: Earned by completing 250 perfect laps of the advanced Gnome Stronghold agility course. Requires 35 Hitpoints, and 35 Defence to wear. You need 85 Agility to earn these.
Slayer Gloves - Warning! Some materials involved in making the Rum (i.e. Scrapey Bark) can make you sick (diseased) – but the effects only last as long as each individual game. Slayer gloves will reduce the likelihood of you contracting disease from the bark – but it is not 100% effective. You can buy Slayer gloves from any Slayer Master.
Inoculation Brace (m) - this is a Ruby bracelet imbued with magic that will protect the wearer from an amount of disease damage. It requires completion of the Zogre Flesh Eaters Quest prior to use. It will protect you from disease damage -- you will still get diseased, but the brace will reduce the damage normally taken from the disease to zero (0). It breaks when all the protection has been used up -- up to a limit of 275 disease damage. You can "operate" the brace to find out how much more protection remains available to you.
Penance Gloves: These gloves will reduce your weight, but will not protect you from the disease afflicted by the Scrapey Bark. You can buy these with Honour Points at Barbarian Assault. They require 40 Defence and enough combat skills to play all roles at Barbarian Assault.
Spotted Cape - Made from Spotted Kebbit fur by the Fancy-dress shop owner in Varrock. It requires 40 Hunter to wear.
Spottier Cape - Made from Dashing Kebbit fur by the Fancy-dress shop owner in Varrock. It requires 66 Hunter to wear.
Boots of Lightness - Obtained from the Temple of Ikov Quest. These boots will reduce your weight.
Monkey Speak (M’speak) Amulet - Obtained during the Monkey Madness Quest. This amulet enables you to talk to the monkeys, who’s help you need to get the bitternuts to make the rum. You do not need the amulet to get the bitternuts, but this amulet will increase your production considerably.
A Hatchet- bronze hatchets are provided in the game, but it is recommended that you bring your own axe, as better axes will allow you to work faster. A Rune or Dragon Hatchet or an Infernal Adze is preferred.
Explorer’s Ring (3) - You can use the Explorer’s Ring to restore energy during the game and to teleport away from the brewery after you are finished playing this mini-game.
The game is played on the Isle of Mos Le'Harmless, East of the Pirate Village.
Prior to playing Trouble Brewing, there are two ways to get to Mos Le’Harmless, and that is to either speak to Bill Teach on his ship docked in Port Phasmatys and ask Bill to take you to Mos Le’Harmless, or you may charter a boat from any port directly to Mos Le’Harmless, if you have completed the Cabin Fever quest. If you prefer to charter a boat, a Ring of Charos (a) will save you half-price on the travel costs.
To get to Bill’s ship in Port Phasmatys, you can choose one of four possible routes:
1. By Ectophial: The most common manner of travel is to empty your Ectophial and arrive at the Ectofunctus facility. Head south, through the barrier into Port Phasmatys, then East to the docks, South on the dock, then East on the dock to Bill’s ship.
2. Kharyll Teleport: Using Ancient Magicks, or a Portal in a player-owned house, you can teleport to Canifis, and then travel east to Port Phasmatys, and follow the docks to Bill’s ship.
3. Fairy Ring: You may use the Fairy Ring Code ALQ to the Haunted Woods and walk East to Port Phasmatys, and then East to the docks, if you have completed the A Fairy Tale Part 2: Cure a Queen quest.
4. Ship Charter: You can charter a ship from any port to Port Phasmatys for a little less than the cost of a charter to Mos Le’Harmless. A Ring of Charos (a) will let you travel for half price.
Upon arrival at Mos Le’Harmless, you need to head north out of the Pirate Village, and then East to the mini-game facility. Follow the path outlined in red in the map below.
Be aware, the Jungle Horrors in the area between the Pirate Village and the Mini-game Facility are very aggressive and potentially dangerous. It is recommended that you turn run on and auto-retaliate off, during the trip from Bill Teach’s ship to the Distilleries.
After you have played a game of Trouble Brewing and earned some POE, you may purchase Rum from Honest Jimmy for 2 POE each. Drinking the Rum will teleport you back to the Trouble Brewing mini-game site – albeit with some humourous results.
The object of the game is to finish with more bottles of rum brewed than the opposing team within the time limit. Each game lasts 20 minutes.
To start, you need to choose sides. Speak to one of the following people to join a team.
Fancy Dan is the leader of the Gilded Smile team. He will inform you that his team is one of the two teams producing rum as competition to Captain Braindeath's rum factory. Joining Fancy Dan’s team will put you on the red team and you will be given a rather smart looking red tricorn hat.
San Fan is leader of the Cutthroat team. Joining San Fan’s team will put you on the blue team, and you will be given a blue bandana. Apparently, for those players looking for long-term employment, San Fan’s team offers "dental".
If players join a team with Honest Jimmy, he will put you on either team, depending on which team has fewer players. If you have no preference about which team you want to play on, then talk to Honest Jimmy and he will put you on a team.
Honest Jimmy also runs the Deposit Box where you can bank your surplus items and any POE you earn after each game. Jimmy also sells each team’s flag, Gilded Smile or Cutthroat, for 200 Pieces of Eight, as well as a number of other items – see the Rewards section below.
Points of Interest:
1. Red Team waiting room.
2. Blue Team waiting room.
3. Red Team Distillery.
4. Islands with Bitternut Trees, Sweetgrub Mounds and Scrapey Trees.
5. Blue Team Distillery.
6. Jungle Areas with Sweetgrub Mounds and Scrapey Trees.
7. Blue Team flower patch.
8. Red Team flower patch.
To the East and West of your team’s Distillery, you will be able to find, amongst the jungle, trees (for woodcutting), Sweetgrub Mounds (for gathering Sweetgrubs) and Scrapey Trees. You will also find a portal near your distillery which will allow you to exit the game during game play.
In the middle of the game play area are three islands. Each of these islands is accessible by bridgeworks. On each of these three islands you will find monkeys and a Bitternut Tree. The central island also has a Sweetgrub mound and a Scrapey Tree. The West Island has a Sweetgrub mound, and the East Island has a Scrapey Tree.
Obviously, in a game without sabotage, you can easily use the bridgeworks to gain access to the middle islands and also to your team’s flower patch at the other team’s distillery site. However, in lieu of the likelihood that the various bridgeworks have been damaged, there are alternative paths that can be used consisting of rocks and logs. These paths are located at the extreme East and West sides of the game map, and also run between each of the islands. These paths will take a little longer to traverse, but they cannot be disrupted by saboteurs.
As in Castle Wars, Soul Wars and Stealing Creation, there are two separate waiting rooms where players gather in preparation for the game. While you are waiting, you are provided with a status report of the time remaining in the current game, if any, and the number of players waiting to play.
When the game is ready to start, you and your team mates are transferred to your respective Distillery. If you miss the game, then there is still the possibility to wait till the midpoint of the game (10minutes in) and you will be invited to join in -- however you will only receive rewards for any rum collected during your tenure in that particular game.
Once in the game, the game interface looks like this:
Points of Interest.
1. Bridges, Hoppers and Pipes: Each of these three icons indicate the status of the various bridge works, hoppers and pipes. If there are flames showing on any one or all of them, it means that they have been sabotaged and will need repair.
2. Boilers: These three icons indicate that status of the three boilers. The numbers on the boilers identify each boiler. The numbers along the top of the three boilers show the number of logs currently burning in each boiler.
3. Bitternuts: This icon represents the number of Bitternuts your team has collected.
4. Sweetgrubs: This icon represents the number of Sweetgrubs your team has collected.
5. Water: This icon represents the number of buckets of water your team has collected.
6. Coloured Water: This icon represents the number of bowls of Coloured Water your team has collected.
7. Scrapey Tree Bark: This icon represents the number of Scrapey Tree Bark your team has collected.
8. Rum Bottle: This is icon will flash green when a bottle of rum is completed and should be removed from the conveyor. If it flashes red, it means that no one picked up the bottle and it has been lost.
9. Game Status Indicator: This will tell you the score and the time remaining in the current game.
The Distillery is a two-storey building. The first storey contains the boilers and other key parts of the distillery:
1. Wood Storage: You can find logs here to put into the boilers. When cutting logs during game play, you can store excess logs in here.
2. The kettle: This is where you put your flowers to make Coloured Water. Using a flower on the kettle and then using a bowl on the kettle, you will obtain a bowl of Coloured Water.
3. The Conveyor: Finished product (rum) comes out here.
4. The Boilers: These three boilers need to be fed a steady diet of logs to keep them operating at full capacity.
5. The Hand Pump: You can pump the boilers using this hand pump to maximize the pressure in the boilers, and make more rum. You can also vent the pressure using this pump.
6. Copper ladder: This will take you to the second floor where all the hoppers are located.
7. Work Bench: This is where you will find all the tools for making rum and maintaining your distillery.
8. Repair Bench: Using logs on this bench will make replacement parts for repairs.
9. Polly: If you are confused about what to do next, ask Polly.
By climbing up the Copper Ladder, you can access the second storey, where all the hoppers are located.
There are five (5) hoppers, each for storage of one key ingredient.
(1) Water: Put your buckets of water in here.
(2) Coloured Water: Put your bowls of Coloured Water in here.
(3) Scrapey Tree Bark: Put the bark in here.
(4) Sweetgrubs: Put Sweetgrubs in this hopper.
(5) Bitternuts: Bitternuts are stored in this hopper.
(6) Copper Ladder: This will take you back down to the first floor.
For your reference, behind each of the hoppers is a picture which indicates which ingredient goes into which hopper.
Basically – you need to make rum using the following ingredients:
[*]Scrapey Tree Bark
(OMG! Who the heck DRINKS this stuff?!?!?!)
Upon game start, it is best to head immediately to the workbench and grab your "tools".
You can obtain all the items you need to play the game from this bench.
1. Bamboo pipes - repairing pipes burned by saboteurs
2. Bridge section - repairing bridge sections burned by saboteurs
3. Buckets - for gathering water
4. Bronze Hatchet - chopping Scrapey trees and normal trees
5. Lumber patch - repairing hoppers burned by saboteurs
6. Impling Jar - for catching Pirate Implings
7. Torch - burning the enemy base
8. Bowl - for carrying Coloured Water
9. Tinderbox - lighting your torches and fires for the burners
10. Raw (Rat) meat - collecting Sweetgrubs
11. Knife - scraping bark off the Scrapey Logs
12. Net - for catching Pirate Imps
Above all - this is a game about TEAMWORK! There are a number of jobs to be done and they require everyone to participate in order to make any rum:
Wood Chopping - you need logs to burn in the boilers to keep the boilers going. Wood choppers cut down trees and store the logs in the appropriate storage container on the first floor. In a game containing only a small number of players, there are sufficient logs already stored in the log storage bin to provide more than enough material to keep the boilers running efficiently, without having to cut down more trees. In a larger game though, woodcutting is a necessity.
Boiler Maintenance - each boiler needs 3 to 10 logs to burn effectively to make rum. Boiler loaders constantly load more logs in each of the three boilers to keep them going. It is best to get all the boilers lit first, dumping 3-5 logs into them, and then topping them up to 10 each. A full boiler is most effective – so keep them cranked up to 10 for maximum rum production. You can increase the Boiler Pressure by pumping the boilers using the hand pump. This will further increase your production rate.
Gathering Coloured Water - you need coloured water to make rum, apparently. Cross the bridges to the other team’s base and obtain your team’s colour flowers. Bring them back to your base and use them with the kettle at your base. Fill bowls from the kettle and either take the bowls of water upstairs to be used for brewing rum, or out to the bitternut trees to colour your team’s monkeys.
Gathering Bitternuts - this is the most complicated job and, therefore the most time consuming. You need to get coloured water, and then head out to one of the three islands in the middle of the game, and catch a nearby monkey. Use a bowl of colored water on him and then use the monkey on the Bitternut tree. It will throw a nut down at you. Store the bitternuts in the proper storage bin on the second floor of your brewery. You can only hold two monkeys at a time. Once the monkey fetches you a bitternut, you need to go get another monkey. If you are wearing an M’speak ammy, you can ask your monkey to be safe or aggressive. It all depends on who’s monkey is in what tree ...
Gathering Sweetgrubs - um EWW! Use some raw (rat) meat, obtained from the workbench, on a grub mound (there are several mounds scattered over the gameplay area). Take the sweetgrubs upstairs and deposit them into the appropriate container on the second floor. BEWARE of SWARMS!! If a swarm should appear, you cannot access that sweetgrub mound until it has disappeared. Move a fair distance away from the sweetgrub mound, until the swarm stops following you, and try to obtain Sweetgrubs from another mound.
Getting Buckets of Water: This is a simple but mind-numbing task. Run buckets full of water from the pump to the water storage on the second floor.
Sadly, there are a number of people who are determined to do nothing more than run buckets of water, all game long, from the pump to the bin and back again. They do this because this earns them the maximum amount of POE each and every game. They are referred to as “water-noobs”. To produce one bottle of Rum requires 5 buckets of water. The likely maximum number of buckets required to make Rum for 20 minutes of game play is around 150-200 buckets. In a smaller game, the amount of water required is reduced dramatically. So loading 500-800 buckets of water per game is wasteful, unproductive and no fun for anyone. So, please, do not be a water-noob. This is a team game and it’s no fun if someone decides to run water all day and not participate in the rest of the gaming environment.
Gathering Scrapey Bark: Chop down a Scrapey tree with your axe and get some logs. Use a knife obtained from the workbench on the Scrapey logs to get the bark. WARNING: Sometimes you will get diseased! Slayer gloves will help reduce the possibility of getting diseased but not entirely. An Inoculation Bracelet will prevent you from getting disease, but only until the charge on the item lasts. After the bracelet has dissolved, you are once again vulnerable to the disease from the bark. The good news, however, is that the disease only remains in effect during each game.
Bottle Catching - once rum production gets going, someone needs to be watching the conveyor belt at the end to get each bottle of rum – otherwise, it falls on the floor and will not count. You have to have contributed to the making of the rum - i.e. gathered at least one ingredient - to be able to SEE the Rum when it comes out on the conveyor. When the Bottle indicator on the Interface is flashing green, that means a bottle of rum needs to be picked up off the conveyor belt before it falls off. Pick up the rum and you will automatically walk to the crate and store it for shipping.
Sabotage: Destroy sections of the other team’s base, bridges, etc. by using your torches to set it on fire.
Please note: Sabotage IS a part of this game. Depending on the players involved, it can either be deemed "bad form" (n00b!!!) or "part of the game" (do0d!!). That said, it is considered "good form" to not participate in sabotage unless the other team does so first.
Repair – if the other team sabotages your brewery, then someone will need to fix any damage that occurs to the equipment and the surrounding infrastructure.
Pirate Implings: These little creatures buzz all around the game-play area. Using a net and carrying an impling jar, you can attempt to catch them. To catch one, you need 76 Hunting. Basically, within the game-play area, they are very-much like Eclectic Implings, except the Pirate Impling will carry items which are used during game play. Occasionally, they will provide a useful ingredient, such as a bitternut -- but more often they provide basic game-play items, such as Tinderboxes and buckets of water. For the purposes of this guide, it is not recommended to spend too much time chasing these implings. Sure, they are fun, but they do not add much to the process of producing rum. That said, if you are carrying a jar and a net with you while running around the game-play area, catching the odd stray impling may prove helpful to your production.
Knowing the amount of ingredients you need to make the Rum makes a big difference on how your teammates focus on their tasks.
To make one (1) bottle of rum, you need all three (3) boilers burning and each of the following ingredients:
1 scrapey tree bark
3 bowls of coloured water
5 buckets of water
It is rare that any team manages to make more than 30 bottles of rum in any one game. The maximum amount of ingredients therefore needed to make 30 bottles of rum would be as follows:
30 scrapey tree bark
90 bowls of coloured water
150 buckets of water
You know, I am starting to realize why all the Pirates on Mos Le’Harmless appear to be so brain damaged ...
There are several common combinations of tasks that can be combined together to maximize ingredient gathering and increase the Rum production.
Multi-tasking jobs makes the tasks go faster. It is best that everyone in the waiting room choose which tasks they will complete during game play, and focus on those tasks during game-play. When the tasks are completed, if possible, they can fill in the spots where the team needs more ingredients as they go along.
Depending on the size of the game, the common tactic is to divide your team into these basic groups:
1. Group Water.
2. Scrapey Bark + Grubs + Boiler Maintenance + Bottle Collection.
3. Bitternuts + Flowers + Coloured Water.
5. Repair Crew.
1. Group Water Gathering:
Depending upon the number of players involved, it is best to send a certain number of your group to immediately get water, while the other players hurry off to do their tasks. In a small game of fewer than 4 players per side, the most common tactic is to have EVERYONE on the team gather one (1) load of water first.
As such, the first thing the water gatherers should do is fill their inventory with 28 empty buckets, fill the 28 buckets with water from the pump, and put the 28 buckets of water in the appropriate hopper. That way, everyone makes only one trip to get water for the entire game. Gathering water, earns some POE, and there should more than sufficient water in the hopper to last the remainder of the game.
Once the water is looked after, everyone can then focus on their tasks.
2. Scrapey Bark + Grubs + Boiler Maintenance:
One group of players can complete these tasks together, as it is very easy to obtain the Scrapey Bark and the Grubs at the same time. Run to the worktable, grab 10 raw meat and a knife and head out to the jungle beside your brewing shack. Use the meat on the grub mounds to obtain the sweet grubs. After the mound wears down, or a swarm appears, start cutting logs from the Scrapey Tree. Use knife on the Scrapey logs to obtain the bark. When you are full of bark and grubs, return to the shack and load your hoppers.
After two or three loads, you should have sufficient bark and grubs to turn your focus, full time, on getting the boilers going, and thereafter keeping the boilers full of logs.
In a larger game, combining wood cutting with Scrapey Tree Bark gathering, for example, or, say, wood cutting with boiler maintenance, also works well together.
3. Bitternuts + Flowers + Coloured Water.
It is likewise easy to collect flowers, bitternuts and coloured water at the same time.
First of all, it is better that people doing this task work in pairs. While each player can only PICK 5 flowers at a time, you can CARRY more than that. Having another player pick flowers and trade you, loading you up with flowers, each time, is a great time saver. It also helps with the next combination of steps.
Go to the worktable and grab 8 bowls. Then run across to the other team’s facility where your team’s flowers are stored. On the way across to the other team’s facility, grab two monkeys. When you get to your team’s flower patch, grab 5 flowers. If you have a team-mate with you, one of you should load up the other with as many flowers as they can carry.
Now - the player with the full load of flowers, if there is one, should immediately head back to their own team’s facility and load up the kettle with as many flowers as they can, fill their bowls and immediate start filling the hopper with coloured water.
The other player, with only 5 flowers, 8 bowls and 2 monkeys, should head to the kettle, unload their 5 flowers into the kettle and fill their bowls with coloured water. Then use the bowls on the monkeys and mark their monkeys with their team colours. Run across again, to the other team’s facility and get 5 more flowers. This time, on the way back from the flower patch, use your monkeys with the bitternut tree.
You can only carry two monkeys and obtain two bitternuts per trip. As such, after you have deployed a monkey to the tree, immediately grab another monkey, and mark it with another bowl of coloured water. By this time, if all goes right, on your way back to your distillery you should have two coloured monkeys, two bitternuts, five flowers and one or two bowls of coloured water in your inventory.
Run back to the kettle, load your flowers, fill your bowls and head up the copper ladder to the second floor to unload your bitternuts and all but two of your coloured water into their respective hoppers. By holding back two bowls of coloured water, you can then mark two more monkeys on the next trip through.
As before, run to your team’s flower patch, pick 5 flowers, return and grab more bitternuts and monkeys on the way back. Wash, Rinse, Repeat.
Again, sabotage is generally considered as “bad form”, because it hurts both teams’ ability to gather ingredients and make rum – this is particularly true when playing games involving a small group of players. No benefit is actually earned by the team that makes the most rum. As such, sabotage is, for the most part, just a way of annoying other players. It is better to ask first, amongst the players involved in the game, prior to game start, to find out if “SABO” is allowed or not. If so, there are effective ways of going about it. Keep in mind, saboteurs can, completely, shut down all rum production for both teams if they are not careful. That said, there are effective ways to sabotage your opponent, without damaging your own team’s ability to make rum – and sabotage is almost always used during game play on the Themed World 104.
First of all, you need a torch and a tinderbox from the Workbench. You can only carry one torch at a time. Use the tinderbox on the torch to light it. Using the torch, you can invade the other team’s Distillery and set things on fire by “using” the torch on what you want to set ablaze. After a number of attempts your torch will go out and you may need to replace it.
The most effective things to burn are:
The Water Pump - without water, the other team cannot make rum.
Hoppers - this will prevent the other team from adding ingredients to make the rum. It will also stop the contents held inside the hopper from being added to the rum-making process. However, burning the hopper will not damage anything already inside.
Boiler Pipes - burning the boiler pipes will shut down the boilers and stop production.
5. Repair Crew:
If your equipment is burnt or burning, you cannot make rum. The Saboteur’s job is to set everything on fire. The repair crew member’s main weapon is, therefore, the bucket of water. If you can put out the fire first, and quickly, you will use less material than if you simply wait for the fire to burn itself out.
Go to the Workbench and grab 5 to 10 buckets of water. You will need bamboo pipes to repair pipes and the pump. You will need lumber patches to fix the hoppers. Each repair will require 1 to 3 items to complete, depending on how long it has been burning.
You can also use the pump near the boilers on the first floor to put out burning boiler pipes. Selecting the "vent" option on the pump will send a burst of steam through the pipes and extinguish any fires currently burning on the pipes. That said, it will also damage the pipes further and require more materials to repair. On the plus side, it will cause damage to opposing team members standing near a damaged section of pipe.
You can vent the pressure from the pump, even if no fires are lit in the boilers, and continue to cause harm any enemy team member standing near the pipe. Anyone dying during game play will be returned to their own Distillery with no loss of items.
If your team runs out of repair supplies, you can resupply the repair items by using logs on the workbench in your base.
At the end of the game, you will receive:
Experience from the tasks you performed; and
Pieces of Eight.
Each bottle of rum produced by your team pays you:
2 Pieces of Eight
100 Crafting experience
250 Cooking experience
150 Firemaking experience.
You will also gain an additional Piece of Eight and some experience for every ingredient you have contributed. However, to receive experience rewards from the rum production itself, you must contribute at least one (1) of the ingredients involved with making the bottle of rum – i.e. 1 bitternut, or 1 sweetgrub, or 1 scrapey tree bark, or 3 bowls of coloured water. Simply running buckets of water from the pump to the hopper will not qualify you for this reward.
You will also receive one Piece of Eight and experience for every task you complete.
A basic breakdown of the other experience rewards available during gameplay is as follows:
|Gather a Bucket of Water||None|
|Add Coloured Water (3) to Hopper||40 Cooking|
|Add Sweetgrub to Hopper||40 Cooking|
|Add Scrapey Tree Bark to Hopper||40 Cooking|
|Add Bitternut to Hopper||40 Cooking|
|Light Boiler||40 Firemaking|
|Add Log to Boiler||40 Firemaking|
|Sabotage Equipment||50 Firemaking|
|Create Item for Repair Table||12½ Crafting|
|Repair Equipment||12½ Crafting|
|Extinguish Burning Equipment||50 Firemaking|
|Capture Monkey||15 Agility|
|Increase Boiler Pressure||10 Strength|
If you enter a game half-way through, you will receive the benefits of the Pieces of Eight earned for each bottle of rum made by your team, but only the experience for those bottles of rum to which you, personally, have contributed.
Honest Jimmy operates a shop where you can buy some very nifty "Naval" outfits, and items using your hard-earned Pieces of Eight:
The Naval outfits do not provide any bonuses of any kind. Still, they do look very sharp.
As was mentioned before, the Rum can be used to teleport you back to the game site.
There are also several "flags" available for sale. These are similar to player-made banners and can be wielded and carried.
The "Stuff" can be used in brewing alcohol products in Keldagrim or Port Phasmatys. Using the Stuff in the brewing process will increase the likelihood that any alcohol you brew will become "mature".
Trouble Brewing is a fun way for an individual player, or a group of friends, to spend some time skilling while getting away from the day-to-day dooldrum of the daily grind of skilling. It is certainly a great way for a group of six or more friends to pass the time in a fun but competitive manner, while still training skills.