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Wanted!

A dangerous exiled criminal called Solus has returned once more to threaten the civilized lands of RuneScape. The White Knights responsible for dealing with this threat don't seem capable of meeting the challenge... perhaps some adventurer can succeed where they have failed? Use all of your tracking skills, and a little Temple Knight technology, to track him down and bring this criminal to justice once and for all!

Starting Location: Falador Park. Starting NPC: Sir Tiffy Cashien.
Required Skills: None.
Required Quests: 33 Quest Points, Recruitment Drive, Priest in Peril, The Lost Tribe, Rune Mysteries.
Required Items: 1 Slayer gem (purchased from any Slayer Master), 1 Law Rune, Molten Glass, 10,000GP (instead of the previous three items), 20 Un-Noted Essence/Pure Essence.
Suggested Items: Falador, Varrock, Ardougne, Lumbridge and Camelot Teleport Runes, Amulet of Glory(4), Games Necklace, Ectophial (or other methods of accessing Canifis), Armour, Weapon, Food.
Enemies to Defeat: Black Knight (Level 33), Solus Dellagar (Level 138).



Walkthrough

1. Speak to Sir Tiffy Cashien.
2. Speak to Sir Amik Varze. (go to the White Knights' Castle, and up the stairs in the western room. Go up to the third floor, and you will find him just to the south)
3. When speaking to Sir Amik Varze be sure to select the "no, not right now" option.
4. Return to Sir Tiffy Cashien.
5. Return to Sir Amik Varze.
6. Return to Sir Tiffy Cashien.
7. Get 10,000GP or 1 Slayer gem, 1 Law Rune, and 1 Molten Glass and return to Sir Tiffy, he will create a Communication Orb for you.
8. Right click on the Orb and talk to Savant.
9. Head to the Taverley Dungeon.
10. Once in the dungeon, go through it passing the Poison Scorpions (Level 20), then south to the Hill Giants; pass them to get to the Black Knights Hideout.
11. Speak to Lord Daquarius. (located in the South-Western most room)
12. Kill a Black Knight (Level 33)
13. Speak to Lord Daquarius again. (he will tell you about Solus leaving behind a piece of fur, which is your first clue. However, he won't tell you anything else)
14. Speak to the Mage of Zamorak. (located in Zamorak church in Varrock, if you do not see him there he will be in the level 5-7 wilderness north of Edgeville; he will then tell you to meet him back in Varrock)
15. Travel to Canafis, once there head to the center of the town.
16. Use the Orb to scan the area just north of the inn. Solus will appear, and start to get annoyed at you. He teleports away, but leaves a clue behind that Savant picks up in the slow teleport realm. Savant will give you the clues as you go from place to place. From this point on every clue will be random. Each Player has a random trail of clues, and those clues lead to the location where you should scan next. Following is where to search for each clue. You will receive 5 of these 17 in random order.
Clues: Remember - Order and clues received are completely random for every Player.
Clue - Location
  1. Pastel Yellow Wizards Hat - Near the throne room on the ground-level of The Grand Tree, in the Tree Gnome Stronghold.
  2. Blue Cape - Champions' Guild.
  3. Fake Beard - Ali Morrisane's Stall in Al Kharid.
  4. Greenman's Ale - The Pub in Yanille.
  5. Fremennik cloak - Rellekka.
  6. Unholy Symbol - Scorpius' Shrine, North of the Observatory.
  7. Castle Wars Ticket - Castle Wars Arena.
  8. Frog Legs - Lumbridge Caves, near the Giant Frogs.
  9. Bear Fur - Around Fur Stall in Ardougne.
  10. Eye Patch - Pirate's Pub (the one with the Pirate's in it), Brimhaven.
  11. Banana - Banana plantation on N. Karamja.
  12. Goblin Mail - Goblin Village, north of Falador.
  13. Bone Spear - Dorgeshuun mines. Go to the very end.
  14. Red vine worm - McGrubor's woods, which is located west of Seers' Village.
  15. Blue Wizards Hat - Wizard's Tower south of Draynor Village.
  16. Earmuffs - Canifis Slayer Tower, near the Banshees.
  17. Gray Toy Horse - Draynor Marketplace in Draynor Village.
  18. Cake - Food stall in the Ardougne Marketplace.
  19. White hat - Bottom floor of the Gnome Stronghold.
17. Follow your clues to each location until you solve your last clue. (as soon as you solve your last clue Savant will be able to pinpoint Solus' final location)
18. Head to the Rune Essence Mines, any location works.
19. Once in the mines you will see Solus, more Temple Knights will appear to help defeat him, but Solus is too strong and kills them all.
20. Once Solus kills all the Temple Knights attack him, when he dies, you will get his hat as proof that you killed him. (ranging can be quite effective)
21. Return to Falador and speak to Sir Amik Varze.

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