Difficulty:
Length:
Required Skills: 30 Defence, 40 Mining, 50 Smithing.
Suggested Skills: 50+ Combat, 37-43 Prayer
Required Quests: Fishing Contest, Dwarf Cannon
Required Items: 500gp, Pickaxe, Hammer, 4 Gold bars, Ammo mould.
Suggested Items: 5-10 pieces of Food, 5 Camelot and Falador teleport runes (or House Teleport runes if your POH is outside Rellekka and/or has Camelot/Falador Portals), Enchanted lyre, Lunar staff/Dramen staff, weight reduction items, Ring of charos (a).
Enemies to Defeat: Ability to defeat the Arzinian Avatar of Magic/Range/Melee (Level 75 or 125).
Walkthrough
Part 1
Items needed for Part 1: ~100 gp (500 will suffice for the whole quest), Edgeville/Falador Teleport, Pickaxe, 4 Gold ores/4 Gold bars (only 1 is used in this part, however saves time), Ammo mould
1. Enter Keldagrim from Rellekka, hop on a ferry across the river.
2. Talk to Dondakan.
3. Catch ferry to Keldagrim, talk to Librarian.
4. Talk to an Engineer at Wemund's Wrench Warehouse and ask about the unbreakable rock.
5. Go to Dwarven Mines Ice Mtn. enter and talk to Rolad.
6. Collect the pages in the mine. The locations are:
Page 1: A Scorpion's drop. Head deeper into the mine to kill one.
Page 2: Search a few mine carts for it.
Page 3: Found in a rock. Mine some rocks nearby until you find it.
7. Have Rolad fix the book then borrow the book and read it.
8. Return to Dondakan.
9. Mine one (1) gold ore and give it to Dondakan, mine an extra 4 if you did not bring your Gold Ores/Bars.
10. Go to any furnace and make a golden cannonball, talk to Dondakan (cutscene occurs).
Part 2
Items needed: ~100 gp, 3 Gold bars, Hammer, Rolad's book.
11. Dondakan tells you to make a Gold Helmet and that you need to make some modifications to the cannon so that it can fire out a human. To do this, he will give you a Schematic and ask you to find the other schematics.
12. The schematics are obtained from the following locations:
Schematic 1: Dwarven Engineer.
Schematic 2: Khorvak (under White Wolf Mountain).
Schematic 3: Back page of Rolad's book.
13. Enter Keldagrim and talk to the Dwarven Engineer again. He will hand you his schematic and tell you that Khorvak has the other schematics.
14. Head to White Wolf Mountain and go underground to the Mountain dwarves. Speak to Khorvak, who says that he has a schematic but he gave the other parts away. He will agree to give you the schematic if you get him a dwarven stout, if you decline you will still receive get the schematic. If you still have the book Rolad gave you, read the back page, which has the other Schematic.
15. Compile the schematics, but stay near an anvil (If you close the schematic window, it will reset) The best way to do this is to only have one piece of the schematic checked for "view" and "select" at a time then move the schematic over the picture.
16. Once the first schematic is set in place, uncheck the "view" and "select" option. Then check the "view" and "select" for the second schematic, and move it over the picture. Same applies for the third. Upon completion re-select and view them all at once.
17. Craft a Gold helmet at an anvil using three (3) Gold Bars with use of a hammer.
Part 3:
Items needed: Pickaxe, Gold Helmet, Armour, Plenty of food, Good weapon for an easier fight, minimum of 6 free Inventory spaces.
18. Head to Dondakan and he will ask you if you're ready for him to load you into the cannon. Reply yes if you are ready. You will be shot through the gold (refrain from removing the Gold Helmet once inside or you will teleport out).
19. Once inside the rock, mine some of the gold around you. The more gold ores you have mined into your inventory, the lower the Arzinian Avatar will be. Mining 15 ores of gold will cause the avatar to revert to the lowest level possible (level 75). It will attack using the method you are weakest to.
20. Climb through the wall of flames and kill the avatar.
Length:
Between a Rock...
Hidden away from the fearsome trolls and the roaming Fremennik, the dwarves delve deep beneath the mountains in search for the ore they need to support their home of Keldagrim. One dwarf in particular, however, has for years been trying to crack open a rock that seems to be impervious to any material that he's tried on it. Convinced that solving the riddle of the rock will lead him to unimaginable wealth, he has spent the later part of his life on just this lump of stone. Help him out, but take care you don't end up in a tight spot!| Starting Location: Keldagrim |
Starting NPC: Dondakan |
Suggested Skills: 50+ Combat, 37-43 Prayer
Required Quests: Fishing Contest, Dwarf Cannon
Required Items: 500gp, Pickaxe, Hammer, 4 Gold bars, Ammo mould.
Suggested Items: 5-10 pieces of Food, 5 Camelot and Falador teleport runes (or House Teleport runes if your POH is outside Rellekka and/or has Camelot/Falador Portals), Enchanted lyre, Lunar staff/Dramen staff, weight reduction items, Ring of charos (a).
Enemies to Defeat: Ability to defeat the Arzinian Avatar of Magic/Range/Melee (Level 75 or 125).
Walkthrough
Part 1
Items needed for Part 1: ~100 gp (500 will suffice for the whole quest), Edgeville/Falador Teleport, Pickaxe, 4 Gold ores/4 Gold bars (only 1 is used in this part, however saves time), Ammo mould
1. Enter Keldagrim from Rellekka, hop on a ferry across the river.
2. Talk to Dondakan.
3. Catch ferry to Keldagrim, talk to Librarian.
4. Talk to an Engineer at Wemund's Wrench Warehouse and ask about the unbreakable rock.
5. Go to Dwarven Mines Ice Mtn. enter and talk to Rolad.
6. Collect the pages in the mine. The locations are:
Page 1: A Scorpion's drop. Head deeper into the mine to kill one.
Page 2: Search a few mine carts for it.
Page 3: Found in a rock. Mine some rocks nearby until you find it.
7. Have Rolad fix the book then borrow the book and read it.
8. Return to Dondakan.
9. Mine one (1) gold ore and give it to Dondakan, mine an extra 4 if you did not bring your Gold Ores/Bars.
10. Go to any furnace and make a golden cannonball, talk to Dondakan (cutscene occurs).
Part 2
Items needed: ~100 gp, 3 Gold bars, Hammer, Rolad's book.
11. Dondakan tells you to make a Gold Helmet and that you need to make some modifications to the cannon so that it can fire out a human. To do this, he will give you a Schematic and ask you to find the other schematics.
12. The schematics are obtained from the following locations:
Schematic 1: Dwarven Engineer.
Schematic 2: Khorvak (under White Wolf Mountain).
Schematic 3: Back page of Rolad's book.
13. Enter Keldagrim and talk to the Dwarven Engineer again. He will hand you his schematic and tell you that Khorvak has the other schematics.
14. Head to White Wolf Mountain and go underground to the Mountain dwarves. Speak to Khorvak, who says that he has a schematic but he gave the other parts away. He will agree to give you the schematic if you get him a dwarven stout, if you decline you will still receive get the schematic. If you still have the book Rolad gave you, read the back page, which has the other Schematic.
15. Compile the schematics, but stay near an anvil (If you close the schematic window, it will reset) The best way to do this is to only have one piece of the schematic checked for "view" and "select" at a time then move the schematic over the picture.
16. Once the first schematic is set in place, uncheck the "view" and "select" option. Then check the "view" and "select" for the second schematic, and move it over the picture. Same applies for the third. Upon completion re-select and view them all at once.
17. Craft a Gold helmet at an anvil using three (3) Gold Bars with use of a hammer.
Part 3:
Items needed: Pickaxe, Gold Helmet, Armour, Plenty of food, Good weapon for an easier fight, minimum of 6 free Inventory spaces.
18. Head to Dondakan and he will ask you if you're ready for him to load you into the cannon. Reply yes if you are ready. You will be shot through the gold (refrain from removing the Gold Helmet once inside or you will teleport out).
19. Once inside the rock, mine some of the gold around you. The more gold ores you have mined into your inventory, the lower the Arzinian Avatar will be. Mining 15 ores of gold will cause the avatar to revert to the lowest level possible (level 75). It will attack using the method you are weakest to.
20. Climb through the wall of flames and kill the avatar.
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